Game created in 3 days in Unity for Winter MelonJam 2023 following the theme of Charm.

Description

Join a day at work with T.E.D. at the Bracelet factory, and help T.E.D. do his job by coloring charms! Be his right-hand man and help him ensure everything goes smoothly. T.E.D. has already given an arm, and close to a leg, at this job to charm his way into another robot’s heart. Make sure not to make too many mistakes because who knows what could happen? This factory adventure can end three different ways, it is up to you whether or not T.E.D. can charm his way into keeping his job and into the heart of the other robot!

What does T.E.D. even stand for?

Maybe it stands for... "Technological Employee Droid" "Totally Expendable Droid" "Technological Electromagnetic Droid" "Totally Emotionally Devoid" "Technically Employable Droid" "Tidy Electromachine Doctor" "Too Economically Damaging" "Terminator of Ecological Destruction" "Taco Enthusiast Droid" "Trips Easily Droid" "Tries Everything, Disastrously" "Theodore Edwards Doyle" "Task Execution Drone" "Temporarily Employed Droid" or maybeeee "Task Efficent Droid"

We don't really know.

Controls

Hit the respective keys on the keyboard that associate to the color/key on the screen to match T.E.D.'s request, and press the spacebar to confirm your choice!

About

Developed by PossiblyRandom, Jaddenki, Saneja, and Maltesewarrior.

T.E.D. is our contribution to the Winter MelonJam 2023 and he has been made with a lot of love and work. Especially since this is the first time any of us have participated in a game an developing a game. We hope you enjoy working with T.E.D. and help him out with Tia, he needs it!

Assets

All assets made by us:

Audio + SFX: Saneja

UI + Sprites: Jaddenki

Rain sound effect, however, found on YouTube:




StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorjaddenki
GenrePuzzle
Made withUnity
TagsPixel Art, Singleplayer

Comments

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(1 edit)

WTF TED GETS THROWN AWAY!!!! that got dark T_T I love TED!!

lovely :0 like the ending however it would be nice to show positive progress when you get the charms right, like showing the bracelet with the charms on there or like some sort of objective, or else the player will feel as though they are just doing repetitive things with no end in sight

Thank you so much!!! That is a great and really important idea, and I wish that was something we talked about during development haha. We'll definitely add that if we come back to this game :D

I choose purple and still got rejected :-(

The game is cool, really like the art and animations

Hahaha Tia is very specific with what she likes :'). Thank you so much!